<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Fop2 noise on whisper]]></title><description><![CDATA[<p dir="auto">Fop2 noise  at  the agent side when i try  whisper</p>
]]></description><link>https://forum.fop2.com/topic/2749/fop2-noise-on-whisper</link><generator>RSS for Node</generator><lastBuildDate>Tue, 27 Oct 2026 20:57:31 GMT</lastBuildDate><atom:link href="https://forum.fop2.com/topic/2749.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 17 Oct 2019 09:39:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Fop2 noise on whisper on Sun, 20 Oct 2019 03:00:06 GMT]]></title><description><![CDATA[<p dir="auto">I still suspect that it is not noise, but 'analog interference'. Mics can pick up other people talking nearby.<br />
Best regards,</p>
]]></description><link>https://forum.fop2.com/post/11687</link><guid isPermaLink="true">https://forum.fop2.com/post/11687</guid><dc:creator><![CDATA[nicolas]]></dc:creator><pubDate>Sun, 20 Oct 2019 03:00:06 GMT</pubDate></item><item><title><![CDATA[Reply to Fop2 noise on whisper on Sat, 19 Oct 2019 15:40:31 GMT]]></title><description><![CDATA[<p dir="auto">thank you for  response<br />
i think agent hear other agents talking.<br />
im playing with chanspy arguments  to see if something change</p>
]]></description><link>https://forum.fop2.com/post/11686</link><guid isPermaLink="true">https://forum.fop2.com/post/11686</guid><dc:creator><![CDATA[adalenv]]></dc:creator><pubDate>Sat, 19 Oct 2019 15:40:31 GMT</pubDate></item><item><title><![CDATA[Reply to Fop2 noise on whisper on Sat, 19 Oct 2019 15:33:31 GMT]]></title><description><![CDATA[<p dir="auto">Hi,<br />
Sorry, I have no idea.. the concept of 'noise' seems strange. Maybe you are cut off, loosing packets, but I picture noise is actual static noise being injected somehow. In any case, FOP2 just starts the ChanSpy command on Asterisk, from then on, is all Asterisk.</p>
<p dir="auto">Inside the FOP2 configuration file (/usr/local/fop2/fop2.cfg)  you can pass different parameters to chan spy when the whisper action is launched, that is all you can change in FOP2 config but I do not think that any parameter in ChanSpy would modify or alter that noise you hear. The default setting is:</p>
<pre><code>whisper_options="w"
</code></pre>
<p dir="auto">You can modify it, for example to avoid playing a beep, add the option "q"</p>
<pre><code>whisper_options="wq"
</code></pre>
<p dir="auto">Here is the list of options available on Asterisk 13:</p>
<pre><code>[Arguments]
options
    b: Only spy on channels involved in a bridged call.

    B: Instead of whispering on a single channel barge in on both channels
    involved in the call.

    c(digit): 
        digit - Specify a DTMF digit that can be used to spy on the next
        available channel.


    d: Override the typical numeric DTMF functionality and instead use DTMF to
    switch between spy modes.
        4 - spy mode
        5 - whisper mode
        6 - barge mode

    e(ext): Enable *enforced* mode, so the spying channel can only monitor
    extensions whose name is in the &lt;ext&gt; : delimited list.

    E: Exit when the spied-on channel hangs up.

    g(grp): 
        grp - Only spy on channels in which one or more of the groups listed in
        &lt;grp&gt; matches one or more groups from the ${SPYGROUP} variable set on
        the channel to be spied upon.
NOTE: both &lt;grp&gt; and ${SPYGROUP} can contain either a single group or a
colon-delimited list of groups, such as 'sales:support:accounting'.

    n([mailbox][@context]): Say the name of the person being spied on if that
    person has recorded his/her name. If a context is specified, then that
    voicemail context will be searched when retrieving the name, otherwise the
    'default' context be used when searching for the name (i.e. if SIP/1000 is
    the channel being spied on and no mailbox is specified, then '1000' will be
    used when searching for the name).

    o: Only listen to audio coming from this channel.

    q: Don't play a beep when beginning to spy on a channel, or speak the
    selected channel name.

    r([basename]): Record the session to the monitor spool directory. An
    optional base for the filename may be specified. The default is 'chanspy'.

    s: Skip the playback of the channel type (i.e. SIP, IAX, etc) when speaking
    the selected channel name.

    S: Stop when no more channels are left to spy on.

    u: The 'chanprefix' parameter is a channel uniqueid or fully specified
    channel name.

    v([value]): Adjust the initial volume in the range from '-4' to '4'. A
    negative value refers to a quieter setting.

    w: Enable 'whisper' mode, so the spying channel can talk to the spied-on
    channel.

    W: Enable 'private whisper' mode, so the spying channel can talk to the
    spied-on channel but cannot listen to that channel.

    x(digit): 
        digit - Specify a DTMF digit that can be used to exit the application
        while actively spying on a channel. If there is no channel being spied
        on, the DTMF digit will be ignored.


    X: Allow the user to exit ChanSpy to a valid single digit numeric extension
    in the current context or the context specified by the ${SPY_EXIT_CONTEXT}
    channel variable. The name of the last channel that was spied on will be
    stored in the ${SPY_CHANNEL} variable.

</code></pre>
<p dir="auto">Best regards,</p>
]]></description><link>https://forum.fop2.com/post/11685</link><guid isPermaLink="true">https://forum.fop2.com/post/11685</guid><dc:creator><![CDATA[nicolas]]></dc:creator><pubDate>Sat, 19 Oct 2019 15:33:31 GMT</pubDate></item><item><title><![CDATA[Reply to Fop2 noise on whisper on Sat, 19 Oct 2019 09:05:45 GMT]]></title><description><![CDATA[<p dir="auto">any idea why this happen only on whisper?</p>
]]></description><link>https://forum.fop2.com/post/11684</link><guid isPermaLink="true">https://forum.fop2.com/post/11684</guid><dc:creator><![CDATA[adalenv]]></dc:creator><pubDate>Sat, 19 Oct 2019 09:05:45 GMT</pubDate></item><item><title><![CDATA[Reply to Fop2 noise on whisper on Fri, 18 Oct 2019 12:51:47 GMT]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<p dir="auto">FOP2 does not handle audio in any way, all audio processing is done by Asterisk. Noise is usually not a problem, unless you have some analog part in the middle, from your report I will suspect of analog noise introduced (loose cable somewhere), that will get through on whispering or any other conversation for that matter.</p>
<p dir="auto">As FOP2 does not do audio processing, you will have to look into the Asterisk side of things for the problem.</p>
<p dir="auto">Best regards,</p>
]]></description><link>https://forum.fop2.com/post/11683</link><guid isPermaLink="true">https://forum.fop2.com/post/11683</guid><dc:creator><![CDATA[nicolas]]></dc:creator><pubDate>Fri, 18 Oct 2019 12:51:47 GMT</pubDate></item></channel></rss>